Titulo | X Games Digital Launch Campaign |
Agência | Publicis Sapient |
Campanha | X Games Digital Launch Campaign |
Anunciante | ESPN, Inc. |
Marca | X Games |
Posted | Junho 2013 |
Sector Empresarial | Equipamentos desportivos, eventos desportivos |
História | For years, the X Games digital footprint was defined by one-way journalism that was more electronic newspaper than interactive experience. So we re-launched their digital ecosystem with a campaign—expressed through web, tablet and mobile channels—based around features that give fans the ability to affect the X Games itself. Newsworthy features like The HypeMeter and Trick Track leverage social participation, gaming, and deeper levels of information to connect fans at the event and at home like never before. And in doing so, they elevate an experience-led campaign that actually transforms the way fans interact with sports and each other. |
Tipo de Mídia | Case Study |
Comprimento | |
Worldwide Chief Creative Officer | Gaston Legorburu |
VP Global Brand Strategy | Darren McColl |
Director executivo criativo | Juan Morales |
Creative Director | James Allen |
Director criativo | Andrew Goldstein |
Director assistente criativo | Alex Martinez |
Director assistente criativo | Valter Klug |
Senior Art Director | Hugo Broche |
Senior Designer | Francis Ferrazza |
Senior Art Director | Mauricio Carrasco |
Director de arte | Andres Betancur |
Information Architect L1 | Monica Cleves |
Associate Creative Director Experience Design | Cass Crockatt |
Senior Manager Technology | Shridhar Sundaram |
Sr. Manager Interactive Program Management | Flavio Sonis |
Director General Management | Charlie Tornabene |
Senior Associate Marketing Strategy & Analysis | Manuel Moreno |
Creative Director, UX | Eddie Gomez |
Director assistente criativo | Lance Garcia |