TituloNissan Pathfinder Kinect Experience
Agência
Campanha Nissan Pathfinder Kinect Experience
Anunciante Nissan Motor Corp.
Marca Pathfinder
Data da primeira Transmissão/Publicação
Produto Pathfinder
Sector Empresarial Automotor
Legenda Go ahead. Get in.
História How do you sell a car that doesn't exist? Through a game-changing, Kinect-powered virtual tour that puts consumers in the driver's seat.
Filosofia Walk around to see it from every angle. Lean in for a closer look. Or get in and check out the interior. First Person Kinect puts you in the driver's seat of the 2013 Nissan Pathfinder.
Problema No car? No problem.
When shopping for a new car, ‘kicking the tires’ is a critical step inthe process. It’s visceral. People want to see it. Touch it. Drive it. But how do you sell a car that doesn’t exist? When Nissan asked us to build excitement for the all-new Pathfinder, they didn’t have a production car ready. So we turned to technology–the Microsoft Kinect–to bridge that gap. 
Moving Beyond Clicks and Swipes
Our pioneering, Kinect-powered experience enabled shoppers to explore the car virtually. We tracked life-like camera paths, natural movements, and real-time reactions. We calibrated head placement and hand and arm gestures, enabling people to move around, climb inside, and explore the car from every angle, inside and out. 
Pioneering the Virtual Showroom
One of the world’s first automotive applications of Microsoft’s Kinect technology, Pathfinder Kinect is changing the way Nissan sells cars. The experience debuted at the New York & Chicago Auto Shows, and was rolled out in 16 dealerships across the U.S., paving the way for future applications to go from cross-device, cross-channel, and even consumers’ living rooms. 
Resultado
1st commercial use of Kinect for Windows
16 dealership installations
Game-changing innovation in how Nissan sells cars
Tipo de Mídia Interatividade
Comprimento
Agency

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